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Day: October 15, 2023
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A total of 243 Ukrainians, notably women and children, remain trapped and “in danger” in the Gaza Strip.
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Latest from the British Defence Intelligence.
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U.S. Secretary of State Antony Blinken on Sunday said he held a “very productive” meeting with Saudi Crown Prince Mohammed bin Salman in Riyadh, a critical diplomatic engagement as Israel prepared to launch a ground assault in the Hamas-controlled Gaza Strip and Washington worked to contain the conflict.
“Very productive,” Blinken replied to a question from a Reuters reporter as he returned to the hotel where the U.S. delegation was staying.
A U.S. official said the meeting lasted for just under an hour and took place at the Crown Prince’s private farm residence.
“The Secretary highlighted the United States’ unwavering focus on halting terrorist attacks by Hamas, securing the release of all hostages, and preventing the conflict from spreading,” the State Department spokesperson Matthew Miller said in a statement.
“The two affirmed their shared commitment to protecting civilians and to advancing stability across the Middle East and beyond,” Miller added.
The top U.S. diplomat’s meeting on Sunday with the Kingdom’s de-facto ruler comes as the region is on the brink of a further escalation with Gaza, a small coastal enclave home to 2.3 million Palestinians, bracing for Israel’s ground offensive.
Blinken has embarked on his most extensive trip to date to the Middle East, working with Arab allies to prevent the war from spiralling into a wider conflict and help secure the release of hostages kidnapped by Hamas militants.
Israel has vowed to annihilate the militant group Hamas in retaliation for a rampage by its fighters in Israeli towns eight days ago in which its militants shot men, women and children and seized hostages in the worst attack on civilians in the country’s history.
Late on Saturday, Iran warned of “far-reaching consequences” if Israel’s bombardment was not stopped.
Israeli Prime Minister Benjamin Netanyahu’s government also told the militant group Hezbollah in Lebanon, which neighbours Israel to the north, not to start a war on a second front, threatening the “destruction of Lebanon” if it did.
Blinken started his tour on Thursday in Israel, voicing robust U.S. support for Washington’s closest Middle East ally in its war against Hamas.
Since then, he has visited Jordan, Qatar, Bahrain, Saudi Arabia. He made a brief visit to the United Arab Emirates and returned to Riyadh to meet the Crown Prince late on Saturday, although the meeting only materialized on Sunday morning.
He is expected to travel to Egypt later on Sunday.
Gaza authorities said more than 2,300 people had been killed, a quarter of them children, and nearly 10,000 wounded. Rescue workers searched desperately for survivors of nighttime air raids. One million people had reportedly left their homes.
Blinken on Saturday met Saudi Foreign Minister Prince Faisal Bin Farhan in Riyadh. Before their meeting, Blinken said protecting civilians on both sides of the conflict was vital.
“And we’re working together to do exactly that, in particular working on establishing safe areas in Gaza, working on establishing corridors so that humanitarian assistance can reach people who need it.
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Playing video games has long been a challenge for people with disabilities, chiefly because the standard controllers for the PlayStation, Xbox or Nintendo can be difficult, or even impossible, to maneuver for people with limited mobility. And losing the ability to play the games doesn’t just mean the loss of a favorite pastime, it can also exacerbate social isolation in a community already experiencing it at a far higher rate than the general population.
As part of the gaming industry’s efforts to address the problem, Sony has developed the Access controller for the PlayStation, working with input from Lane and other accessibility consultants. Its the latest addition to the accessible-controller market, whose contributors range from Microsoft to startups and even hobbyists with 3D printers.
“I was big into sports before my injury,” said Cesar Flores, 30, who uses a wheelchair since a car accident eight years ago and also consulted Sony on the controller. “I wrestled in high school, played football. I lifted a lot of weights, all these little things. And even though I can still train in certain ways, there are physical things that I can’t do anymore. And when I play video games, it reminds me that I’m still human. It reminds me that I’m still one of the guys.”
Putting the traditional controller aside, Lane, 52, switches to the Access. It’s a round, customizable gadget that can rest on a table or wheelchair tray and can be configured in myriad ways, depending on what the user needs. That includes switching buttons and thumbsticks, programming special controls and pairing two controllers to be used as one. Lane’s Gran Turismo car zooms around a digital track as he guides it with the back of his hand on the controller.
“I game kind of weird, so it’s comfortable for me to be able to use both of my hands when I game,” he said. “So I need to position the controllers away enough so that I can be able to to use them without clunking into each other. Being able to maneuver the controllers has been awesome, but also the fact that this controller can come out of the box and ready to work.”
Lane and other gamers have been working with Sony since 2018 to help design the Access controller. The idea was to create something that could be configured to work for people with a broad range of needs, rather than focusing on any particular disability.
“Show me a person with multiple sclerosis and I’ll show you a person who can be hard of hearing, I can show someone who has a visual impairment or a motor impairment,” said Mark Barlet, founder and executive director of the nonprofit AbleGamers. “So thinking on the label of a disability is not the approach to take. It’s about the experience that players need to bridge that gap between a game and a controller that’s not designed for their unique presentation in the world.”
Barlet said his organization, which helped both Sony and Microsoft with their accessible controllers, has been advocating for gamers with disabilities for nearly two decades. With the advent of social media, gamers themselves have been able to amplify the message and address creators directly in forums that did not exist before.
“The last five years I have seen the game accessibility movement go from indie studios working on some features to triple-A games being able to be played by people who identify as blind,” he said. “In five years, it’s been breathtaking.”
Microsoft, in a statement, said it was encouraged by the positive reaction to its Xbox Adaptive controller when it was released in 2018 and that it is “heartening to see others in the industry apply a similar approach to include more players in their work through a focus on accessibility.”
The Access controller will go on sale worldwide on Dec. 6 and cost $90 in the U.S.
Alvin Daniel, a senior technical program manager at PlayStation, said the device was designed with three principles in mind to make it “broadly applicable” to as many players as possible. First, the player does not have to hold the controller to use it. It can lay flat on a table, wheelchair tray or be mounted on a tripod, for instance. It was important for it to fit on a wheelchair tray, since once something falls off the tray, it might be impossible for the player to pick it up without help. It also had to be durable for this same reason — so it would survive being run over by a wheelchair, for example.
Second, it’s much easier to press the buttons than on a standard controller. It’s a kit, so it comes with button caps in different sizes, shapes and textures so people can experiment with reconfiguring it the way it works best for them. The third is the thumbsticks, which can also be configured depending on what works for the person using it.
Because it can be used with far less agility and strength than the standard PlayStation controller, the Access could also be a gamechanger for an emerging population: aging gamers suffering from arthritis and other limiting ailments.
“The last time I checked, the average age of a gamers was in their forties,” Daniel said. “And I have every expectation, speaking for myself, that they’ll want to continue to game, as I’ll want to continue to game, because it’s entertainment for us.”
After his accident, Lane stopped gaming for seven years. For someone who began playing video games as a young child on the Magnavox Odyssey — released in 1972 — “it was a void” in his life, he said.
Starting again, even with the limitations of a standard game controller, felt like being reunited with a “long-lost friend.”
“Just the the social impact of gaming really changed my life. It gave me a a brighter disposition,” Lane said. He noted the social isolation that often results when people who were once able-bodied become disabled.
“Everything changes,” he said. “And the more you take away from us, the more isolated we become. Having gaming and having an opportunity to game at a very high level, to be able to do it again, it is like a reunion, (like losing) a close companion and being able to reunite with that person again.”
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Working as amateur archeologists, they carefully brush away dirt to reveal pottery and other artifacts left behind by ancient inhabitants of what in 1510 became Santa Maria la Antigua del Darien — the first city built by the conquistadores in the Americas.
Watched over by archeologist Alberto Sarcina, an Italian with an Indiana Jones-like aura, what appears to be an ancient cobblestone road emerges from the patient tap, tap, tap of the workers’ tools.
At first it was “difficult” to persuade the local population of Unguia, a municipality in the middle of the Darien jungle, to get involved, said Sarcina, who works for the Colombian Institute of Anthropology and History, which is funding the project.
Many, he said, “didn’t want to know anything about the city that started the tragedy” of Indigenous annihilation.
But 10 years into the project, dozens now partake with gusto and pride. They are mainly of Indigenous and Afro descent. Most are women.
“I like to find things that we don’t even know how to make today. … They made their own clay and didn’t have to buy it. They were very resourceful,” 28-year-old Karen Suarez of the Embera Indigenous community told AFP after digging up a piece of pottery.
“A dramatic turn”
Christopher Columbus first arrived on the island of Hispaniola (now the Dominican Republic and Haiti) in 1492 on his ultimately unsuccessful quest to find India at a time that world maps were still being developed.
From there, he led expeditions to the mainland Americas.
Several temporary settlements were created along the way, but it was the founding of Santa Maria la Antigua del Darien that really marked the beginning of colonial entrenchment.
“It’s one of those moments in history where the story takes a dramatic turn — one of those moments with a before and an after,” said Sarcina, 55.
“The conquest of an entire continent began here, which means the Indigenous genocide began here.”
Researchers have estimated that European colonizers killed 55 million Indigenous people in the Americas.
The Colombian project seeks to glean more about this period from what the colonizers, and their victims, left behind in and around the 33-hectare (80-acre) city in the northwestern Choco department.
Santa Maria la Antigua del Darien lasted for only 14 years, until 1524, when the original inhabitants of the region killed the invaders and set fire to the settlement.
At its height, the city had some 5,000 inhabitants, but many had already left before its ultimate demise when the headquarters of the so-called Castilla de Oro Spanish territories moved to what is Panama today.
“The best thing”
The source of much historic misery is today helping to lighten the burden for a few descendants of those who survived the Spanish invasion.
The amateur archeologists at Santa Maria la Antigua del Darien receive payment for their efforts and can earn money from hosting tourists at their homes.
“We have felt good in this work, we benefit a little from the economy [generated] and from learning … about the history of the ancestors,” said participant Antonio Chamarra, 40.
Jeniffer Alvarez, 32, told AFP her job on the project was “a respite” from the machismo and violence in an area ravaged by the Gulf Clan drug cartel.
“This site has been the best thing” to happen in a society that tends to relegate women to housework, she said.
The site also hosts a museum — another income generator. After dark, the horseshoe-shaped museum becomes a cinema for the children of surrounding villages in a community with very basic access to services such as health and education.
The project also serves as a sort of open-air university.
It has inspired 16-year-old Hector Monterrosa from the nearby Tanela village to aspire to a career in archeology, like his idol Sarcina.
“Here, in general, it is very difficult to get an opportunity to go to university,” said the teen, who spends much of his free time after school at the dig site.
“There are very few who can go, and since my family’s finances are not so good, this would be a great opportunity for me to start preparing” for an academic career, he said.
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